GarouMUSH Totems
* Purpose of this page
* Index of Totems
* Alphabetical Listing of Totems
* Credits


Purpose of this page

For those of you who find yourselves here for the first time, and wondering what this is all about, the purpose of this page is only to be a neat, pictorial collection of the totem animals of the Garou, a mythical race of werewolves invented by White Wolf Game Studio as part of their World of Darkness role-playing line. The Garou "religion" has a good deal in common with many aboriginal stereotypes; what applies here is that many of the social units of the Garou society; a sept, a tribe, and packs; have a totem spirit associated with it. This is a mutually beneficial situation. In exchange for the Garou's association making the spirit stronger in many ways, the spirit animal (or concept in some cases) bequeaths certain abilities or powers on its followers to help them in their lifes' goals.

Below is a table of many such totem spirits. As a note to the purists who might be reading this, the list is not meant to be either all inclusive or purely "canonical", from the White Wolf source material. I've intentionally left many White Wolf-created Totems off, and some are not in White Wolf at all, but have been created by the players of GarouMUSH, an online role-playing world focused on the Garou and Garou society. So, no email requesting additions, or flames for having things not in the books.


Index

Totems of Respect:
Buffalo   Eagle   Falcon   Grandfather Thunder   Lion   Merlin   Pegasus   Phoebe   Sphinx   Stag   Stallion

Totems of War:
The Badb   Bear   Bull   Cougar   Dog   Fenris   Flea   Griffin   Panther   Rat   Weasel   Wendigo   Wolverine

Totems of Wisdom:
Chimera   City Father   Dolphin   Cockroach   Danae   Fog   Grandmother Tree (Fir)   Old Man Sea   Owl   Uktena   Unicorn   Wind   Winter Wolf

Totems of Cunning:
Coyote   Fox   Magpie   Raccoon

Tribal Totems

TribeTotem
Black FuriesPegasus
Bone GnawersRat
Children of GaiaUnicorn
FiannaStag
Get of FenrisFenris
Glass WalkersCockroach
Red TalonsGriffin
Shadow LordsGrandfather Thunder
Silent StridersOwl
Silver FangsFalcon
StargazersChimera
UktenaUktena
WendigoWendigo


The Badb

[Badb] Totem type: War
Description: To the Norse she was the Norns, to the Greeks she was the Furies, and to the Celts she was the Badb; the Garou know her as a three-aspected spirit of war and omen that rarely reveals herself to members of tribes other than the Get of Fenris, the Black Furies, or the Fianna. She is a dark spirit, prone to violence and speaking premonitions of doom, and she is associated with ravens (her avatars often take the shape of these dark messengers); for these reasons, Garou who do not know her may be mis- trustful or uncomfortable of her children. Those Garou who do know her, though, know that she and her children are as worthy of respect as any. As a benefit of their alliance, she shares her sight with her children; often they do not sleep easily, but they gain an uncanny ability to sense when enemies are near. Also, members of a pack that follow her must each choose one of her aspects as a patron: the Maiden (Neman to the Celts) aids in confusing the enemy, the Mother (Macha to the Celts) grants savagery in battle, and the Crone (Morrigan to the Celts) lends her followers super- natural strength and courage.
Totem Ban: Children of the Badb must always leave a part of their kills for the ravens as a homage. Also, they are not permitted to claim a piece of land as territory, as this is contrary to the spirit's nature.
Current packs: None
Former packs: Blackwatch

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Bear

[Bear] Totem type: War
Description: The Great Bear is a fierce warrior but very wise in peace time. Children of the Bear are gifted with the art of healing and the ability to hibernate for up to three months at a time without need for food or drink. Their strength is also increased, mirroring Bear's great strength. Children of the Bear have the Gift: Mother's Touch once per day. Bear has lost power amongst the Totems of the Garou and is out of favor. Upon discovering that a Pack has chosen Bear as its Totem, all members of the Pack will lose honor, and some of the honor they would normally earn goes instead directly to Bear. Sons of the Bear (Were-bears or Gurahl) look favorably upon Garou with this Totem, as do certain native peoples.
Totem Ban: Bear asks nothing of his Garou Children, wisely knowing that they already give him much by simply affiliating themselves with him.
Current packs: None
Former packs: Ghostrunners, Omega

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Buffalo

[Buffalo] Totem type: Respect
Description: Buffalo is a totem of great strength. He tempers this brute force with a great wisdom, however, unlike his brother the Bull. He protects the blameless from undue harm and strives for balance above all things. A symbol of life and its cycles to Native Americans of the Plains Tribes, Buffalo has formed a unique bond with these people. Their fates have always been tied. Buffalo is often called upon when garou come together for a cause, for it is Buffalo's way, and the way of the boundless herd, to work together to accomplish things. In these days of infighting and clanless Ronin, his name is seldom mentioned, though. Yet some still choose his weary path; to those he gives both strength and protection so tat they may emulate their father.
Totem Ban:Buffalo asks his children to protect the innocent, especially native peoples, and to strive for the natural balance, always.
Current packs: None
Former packs: Winter Solstice, Gaia's Shield
NOTE: Former Caern Totem

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Bull

[Bull] Totem type: War
Description: Bull's strength lies not in subtlety or wisdom, but in brute strength. He charges into action without thought, and teaches his Children to do the same. He is associated with virility. A Garou who is chosen by Bull gains in strength, but soon finds it much easier to gather Glory in battle than to learn Wisdom. Bull also teaches his Children his fighting skills.
Totem Ban:There are no restrictions; however, Bull's Children frenzy often in the heat of battle.
Current packs: None
Former packs: Vengeance

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Chimera

[Chimera] TRIBE: Stargazers
Totem type: Wisdom
Description: Chimera is the Totem of the Many Faces, the Lady of Mirrors, the ever-changing. In the Umbra, she gives her Children the ability to disguise themselves as something or someone else. Individuals favored by Chimera find the difficulty of riddles, enigmas and finding things reduced. They gain additional skill with Gifts involving perception, enigmas and inner wisdom. Chimera is a very widely-respected Totem, increasing the Pack's reputation for Wisdom. Stargazers will notice the Pack's affiliation, but this may not affect their opinion of them.
Totem Ban: Chimera does not limit her Children, but will not visit them if they do not seek enlightenment.
Current packs: None
Former packs: Mirror

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City Father

[City Father] Totem type: Wisdom
Description: City Father is the collective spirit of the city, appearing as anthropomorphic representation of the metropolitis: Philadelphia has broad shoulders, Atlanta is a slightly charred Southern belle. So far, the Glass Walkers have only met and interacted with these entities in the largest cities of the Western World, though there is suspicion other cities harbor this type of spirit. Children of a City gain knowledge of the city as if they had the Gift: Attunement, and are taught to have a good level of knowledge about the city. Sometimes, the spirit is able to send warning or aid to its children in the form of citizens who love the city, possibly even possessing them. Glass Walkers look favorably on followers of City and Garou of that tribe gain Wisdom for following one, but other Garou lose wisdom if other tribes find out about their association.
Totem Ban: The Garou must perform any favors the City Father asks of it regarding the general welfare of the city as a whole.
Current packs: None
Former packs: None

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Cockroach

[Cockroach] TRIBE: Glass Walkers
Totem type: Wisdom
Description: Cockroach is quick, hardy, and incredibly adaptable. It is a Totem of the modern age. Cockroach's spawn gain the ability to Peek into data streams and through electrical connections in the Umbra; that is, they can enter the Umbra and, using their Gnosis, look through data that is stored on media or streaming through a computer cable. Individuals favored by Cockroach find it substantially easier to work with computers, electricity, almost any science, and to repair things. They also gain extra proficiency with technologically-oriented Gifts. Cockroach, being a relatively new Totem, causes his Children to lose some Honor.
Totem Ban: Cockroach asks that all ofits kin be spared by the Pack.
Current packs: None
Former packs: None

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Cougar

[Cougar] Totem type: War
Description: Cougar roams across North America, raging at the loss of his children to the Wyrm-Comers. Originally most often associated with the Wendigo tribe, he is now better known among the Uktena. Whether this is due to the Wendigo pulling further and further north and away from their ancestral lands, or because of the bond between some Uktena and the Pumonca Bastet, is unknown, and fiercely debated by the tribal Theurges. Today Cougar is most often associated with warrior Uktena in packs that eschew the mystical side of their heritage in favor of a more direct approach. His wide-ranging nature makes him a favored spirit of American born Silent Striders. He grants his chosen with endurance in battle, and the power to journey tirelessly. Those packs who have taken him as totem usually have few mmbers, and are often solitary compared to other Garou. Oddly enough, they are also less territorial, willing to share the same running space as long as they are left to themselves.
Totem Ban: Cougar packs are expected to help preserve the wilderness from the depredations of the Wyrm, and must never retreat when they choose to battle.
Current packs: None
Former packs: Blood Moon, Cerberus, Forest Howl's Echo
NOTE: Former Caern Totem

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Coyote

[Coyote] Totem type: Cunning
Description: Coyote is the trickster. He is wild, unpredictable, the outlaw. He is the shadow in the woods, he is the root that trips even the mightiest of wolves the run. Coyote's howl pierces the Moon, and calls Her down to dance. He is a great warrior, a master of deception and skulduggery. He teaches his Children his soft-pawed stealth, both wilderness and street cunning, and the ways of survival. He always has the ability to find his Pack, wherever they are. However, the Garou do not see him as an especially wise Totem. Packs of Coyote never receive even a deserved reputation for wisdom, and are continually being blamed for problems and troubles that come up, whether or not they are at fault. Coyote is quite a powerful Totem to have, but very difficult. Boredom, however, will never be a problem for the Pack.
Totem Ban: Coyote does not limit his Children.
Current packs: None
Former packs: Renaissance

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Danae

[Danae] Totem type: Wisdom
Description: Danae is a powerful Totem of the ancient Celts. Often thought to be a faerie spirit, Danae is actually the spirit of an ancient wise woman. In the Umbra, Danae gifts her Children with Second Sight, enabling them to see equally well through the Umbra and the real world. Danae gives the Garou an affinity with faeries, and enables them to enter Arcadia easily. They gain the ability to entrance listeners throgh singing or howling. Danae gives her Children access to primal memories, making it easier for them to learn ancient knowledges. Danae is a very hard Totem to reach, and thus does not often reveal herself to the Garou. In fact, not many Garou know of her. All Fianna will recognize and honor Children of Danae.
Totem Ban: Danae asks that her Children honor her on the Solstices and Equinoxes with a Moot.
Current packs: None
Former packs: None

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Dog

[Dog] Totem type: War
Description: Dog is the Weaver-tainted city dweller, the skulker in alleys or companion and guardian of the humans. Some say Dog is an honorless slave to the ways of the Weaver and the humans. Yet others know that Dog can dwell where Fenris Wolf cannot, and battles the Wyrm on its own territory: the scab. Dog is canny and streetwise, and his incredible nose searches out the enemy's strongholds in the city. Packs who follow Dog can expect to lose honor and respect in the eyes of their fellow Garou. However, Dog lends his ability to sense and track, and is a fierce warrior.
Totem Ban: Dog favors loyalty above all. His packs must present a solid front to all outsiders, never showing discord between its members to those outside of the pack.
Current packs: None
Former packs: Cavall

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Dolphin

[Dolphin] Totem type: Wisdom
Description: Dolphin dwells in the endless sea of the Umbra, the protector of all that swims in the waters of the earth. Dolphin's children often belong to egological groups such as the Green Knights, protesting and interfering with human activities such as illegal dumping in the sea, and whaling. Because of their work, Dolphin grants her children bonuses to her attractiveness to others, allowing them to sway people and influence them to listen to them. Children of Gaia always respect her followers, too.
Totem Ban: Dolphin's children must work to prevent the hunting of sea animals and water pollution whenever possible.
Current packs: None
Former packs: None

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Eagle

[Eagle] Totem type: Respect
Description: Eagle: Eagle is a totem of Respect, an honorable creature that guides his children from above, as he rules the upper air. He watches from afar, noting changes, and warning his children of possible dangers. To aid them, he teaches his children his alertness as well as the gift Eyes of the Eagle. All of Eagle's children may spak with his earthly representatives without a special gift. For their alliance, they receive Honor, although any pack wishing to ally with him must seek Eagle out in the Umbra and convince him of their honorable intent and their own worthiness. Once, humans trained eagles to be wolf hunters, but the ultimate purpose of this training is unclear. Some Garou speculate that it was a war on the Garou and that Eagle teaches his children out of guilt and sorrow. Others claim that the hunts were attacks on Black Spiral Dancers and that Eagle's alliance is born from a long standing history of aid.
Totem Ban: Children of Eagle must prove their dedication to their totem by periodically leaving some appropriate food item in a place frequented by eagles. Should a child of Eagle ever earn dishonor, Eagle will leave them until they have made restitution. Children of Rat mistrust Eagle, while Falcon tends to view them as worthy and honorable, but still competitors.
Current packs: None
Former packs: Clarity

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Falcon

[Falcon] TRIBE: Silver Fangs
Totem type: Respect
Description: Noble and brave, Falcon soars high and leads all Garou. Through his insight into the hearts of other Garou, Falcon helps them to be strong. The Silver Fangs are served by Falcon, who helps them maintain communication with each other over the whole world, which enables them to maintain unity. Falcon is a highly respected Totem, though perhaps not as respected as he once was. Packs who are chosen by Falcon gain immediate honor in the eyes of their fellow Garou, but yet they may find that Falcon requires them to hold back the power of their will even in the gravest situations. Falcon inspires all his followers to leadership, and grants them the necessary skills. Silver Fangs will perhaps look upon Packs of the Falcon as being noble, although some will scof and consider them poseurs.
Totem Ban: Children of the Falcon can never allow themselves to become greatly dishonored. If they do, it is expected that they will right this discrepancy, or perform the Rite of Contrition, and atone by throwing themselves into some impossible battle with a minion of the Wyrm, thus effectively committing suicide.
Current packs: None
Former packs: Mystic Raptors

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Fenris

[Fenris] TRIBE: Get of Fenris
Totem type: War
Description: The Norse Wolf-God of legend, Fenris is bloodthirsty, powerful, and strong. He expects no quarter and gives none. His is a warrior way. He only chooses a warlike Pack. His patronage enhances the physical attributes of his Packs, and earns them great Glory. The Get of Fenris tribe will respect the Pack a little more and will constantly ask them to accompany them on wild, frenzied hunts.
Totem Ban:Fenris requires that his Children never pass up the opportunity for a fight.
Current packs: None
Former packs: None

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Flea

[Flea] Totem type: War
Description: Flea smites her enemy with small, frustrating blows that hinder his ability to perform. She also defies her opponent to catch or kill her, using her leaping ability to avoid capture and her armored body to absorb even the worst damage. To help her followers, Flea offers them the Gifts of Luna's Armor and Leap of the Kangaroo. Because of her fighting style, the Garou unfortunately see Flea as a coward. As a result, followers of Flea gain Glory slowly. Only Bone Gnawers or Ragabash follow Flea.
Totem Ban: Flea asks that her followers let her people live in peace.
Current packs: None
Former packs: None

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Fog - Current Caern Totem

[Fog] Totem type: Wisdom
Description: Quiet and mysterious, Fog, once the wind God Aeolus, gives his Children the ability to hide, sneak and conceal. Fog hies many secrets in his murky interior. Fog teaches his Garou the value of patience and subtlety. The Children of Fog gain in subterfuge and stealth skills, and find it easier to see through the mists surrounding the mysteries of the world. The Garou also gains the Gift: Curse of Aeolus. This Totem is favored by Uktena, Ragabash and Stargazers.
Totem Ban: If a Child of Aeolus reveals a secret to someone outside his Sept, he loses Willpower permanently.
Current packs: None
Former packs: Untouchables

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Fox

[Fox] Totem type: Cunning
Description: Fox is quick, cunning, and sly. He prefers to sneak up on his victims, or better yet, pull them into his confidence, making them feel safe before he strikes. He loves to bring his foes into his territory, leading them into traps or causing them to lose their way. Fox enjoys seeing his Children baffle their enemies. To this end, Fox teaches his Children the ways of stealth, subterfuge, and canny awareness in the city as well as the wild. The followers of the Fox tend to share his sly nature, becoming adept at making others do their will. Fox is not seen as honorable by the Garou, and is not a favored Totem.
Totem Ban:Fox is far too sly to limit his Children. However, his followers must never participate in a fox hunt, and must help the fox throw the hounds off his trail if they ever encounter such a hunt.
Current packs: None
Former packs: Poetic Justice

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Grandfather Thunder

[Thunder] TRIBE: Shadow Lords
Totem type: Respect
Description: "Thunder rules with a fist of Iron and a voice of Silk," is the ancient adage. Thunder is more feared than respected, yet his place amongst the Totems of respect is secure. His Stormcrows have eyes everywhere, and he rarely chooses a Pack on his own. Instead of a Totem avatar being relegated to the Pack, he sends one of the Stormcrows to tend to his Children.Thunder teaches patience, ingenuity, subtlety, and strategy to those he chooses. Packs who are chosen by Thunder gain a slight increase in Honor, and may make Thunder's vast will as their own in times of need. The followers of Thunder learn the ways of etiquette but may find that few Garou truly trust them. Trust notwithstanding, any follower may intimidate those around by invoking Thunder's name. Shadow Lords will want to know what Packs of Thunder are doing at all times.
Totem Ban: Children of Thunder usually do not tell the truth to those they do not respect. They will not respect those who they dominate.
Current packs: None
Former packs: Song of Lightning

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Grandmother Tree (Fir)

[Grandmother Tree] Totem type: Wisdom
Description: Grandmother Tree is strength and endurance. She gathers wisdom through ageless patience, and bends with the wind while holding firm with her roots. Her influence spans all species of tree, and her avatars always identify with a specific arboreal type. Grandmother's avatar in Fir bestows upon her children the ability to move freely through forests and to stand firm in defense of their territory. She also passes on wisdom as she deems fit to her children through her trees.
Totem Ban: Children of Grandmother Tree in her incarnation as Fir must do their best to defend and succor live trees within their territory.
Current packs: None
Former packs: Forest Walk

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Griffin

[Griffin] TRIBE: Red Talons
Totem type: War
Description: Hungry, continually hungry, the Griffin murders with lightning claws and feasts. A swift hunter, the Griffin gives his followers his keen alertness and a gain in Glory. Red Talons will recognize you as a kindred soul. All birds of prey can communicate directly with Children of the Griffin without a special Gift.
Totem Ban: The Griffin requires that his Children not associate with humans and will only very rarely allow a Garou of the homid breed to be his Child.
Current packs: None
Former packs: None

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Lion

[Lion] Totem type: Respect
Description: King of the beasts, Lion has always been known for his strength and nobility. Lion has fallen out of grace with younger Garou, for he resists change. Many elders, particularly Silver Fang, still revere him. Lion's Packs gain an increase in Honor and the king's knowledge of the animals, and may find it has become easier to impress their elders.
Totem Ban: Children of the Lion must defend helpless animals from danger.
Current packs: None
Former packs: None

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Magpie

[Magpie] Totem type: Cunning
Description: Magpie, the chatterer. Magpie, the innocuous. Magpie the silly gossip, whose knowledge may one day lay low the Wyrm. Gracious and trembling, regal mother and secret confidante, she sends her packs into dark places to find the shiny bits of truth. Knowing the perils faced by those who ferret out secrets, Magpie grants her children subterfuge, and bids the magpies of the Realm to arm them with knowledge.
Totem Ban:Children of Magpie must constantly feed their spirit with any secrets they discover, for the nature of Magpie is to gossip.
Current packs: None
Former packs: Rise of Mercury, Sneetches
NOTE: Former Caern totem

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Merlin

[Merlin] Totem type: Respect
Description: Merlin is not the largest of hawks, but he is still swift and fierce. He is something of an underdog's champion among totems, counseling that the greatest in size is not always the greatest in spirit. Merlin responds well to courage, and encourages his followers to strike intelligently rather than ferociously.
NOTE: There is a different version of this totem which is a totem of Wisdom and is not much like this one at all. This is the version found in the Silver Fang tribebook. The other version can be found in the Fianna tribebook.
Totem Ban: Merlin's children may never kill birds of prey, or their spirits. Even wyrm-tainted raptors must be caught and purified if at all possible.
Current packs: None
Former packs: Dawn's Fire

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Old Man Sea

[Old Man Sea] Totem type: Wisdom
Description: Old Man Sea is an ancient totem, followed by Garou who live near the shores or guard the seas from the enemy. He is deep and mysterious, privy to many secrets conveyed to him by the bodies of water which empty into his domain. He grants to his followers the Gift: Spirit of the Fish, skill with boats, and greater knowledge of enigmas and all areas of the world.
Totem Ban: Followers must not pollute the oceans or destroy ships without good reasons.
Current packs: None
Former packs: None

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Owl

[Owl] TRIBE: Silent Striders
Totem type: Wisdom
Description: Owl is silent and swift. In the night, Owl rules. Owl lends quiet aid to his Children, gifting them with premonitions of danger and leading them to forgotten mystic places. Owl gives wings to his Children when they enter the Umbra so that they may fly from place to place. Owl's Children have an increased ability to mask their own sounds and be stealthy. They gain increased effectiveness with Gifts involving air, travel, movement or darkness. Silent Striders will often appear out of nowhere to aid the Pack when they are in danger. The Pack gains in Wisdom for being associated with such a wise Totem. Children of the Rat do not get along well with Children of the Owl, as their Totems are constantly in conflict.
Totem Ban:Owl asks that his Pack leave animal sacrifices for him in the woods in the form of small vermin that are tied in place or caged.
Current packs: Night's Talons
Former packs: Gauntlet

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Panther

[Panther] Totem type: War
Description: Though an unusual totem for Garou, this spirit is well known to the Furies, especially those who choose the paths of the warrior and the wilderness. She is much associated with women, and comes to them in her aspects of Great Cat and Black Cat. She prefers grace to raw strength, and careful thought to the forward charge, but is nevertheless quick to strike and deadly in her Rage. She grants her followers catlike grace and sureness of foot, and opens their eyes in dark places. She is despised by most Red Talons and Get of Fenris, but Bastet consider her followers to be kindred spirits and may aid them in times of need.
Totem Ban:Followers of Panther must aid felines in distress, and are known to gather good gossip for their Cat.
Current packs: None
Former packs: Pathfinders

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Pegasus

[Pegasus] TRIBE: Black Furies
Totem type: Respect
Description: Although this Totem is associated with the Black Furies, it is also known for the power in its wings and the nobility it exudes. The Pegasus is chiefly concerned with sacred places and seeks to protect them. Because of the feud between the Get of Fenris and the Black Furies, the Pegasus will not adopt a Pack that has a Get in it. The pegasus is often represented as a black winged horse with fiery eyes. It controls the element of air, and can teach its Children Gifts associated with travel and air. Packs who are chosen by the Pegasus gain an increase to their Honor and may call upon the fiery will of the Pegasus to supplement their own. Followers of the Pegasus also gain a great knowledge of the animal world. Black Furies will always be well disposed towards a Pack of the Pegasus.
Totem Ban: Children of the Pegasus must always aid females of all species in need, especially young females.
Current packs: None
Former packs: Obsidian Wind

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Phoebe

[Phoebe] Totem type: Respect
Description: Phoebe is one of the Incarna of the Celestine entity, Luna, one of her physical forms in the Aetherial realm. Powerful and ancient, she possesses a vast store of wisdom, but thinks that whenever possible, it is best for Garou to learn things for themselves. To her followers, though, she grants knowledge of enigmas and a stronger bond to their primal side, and the Gift: Open Moon Bridge.
Totem Ban: Followers must help the Lunes guard Moon Bridges and Moon Paths from the Wyrm.
Current packs: None
Former packs: Crisium

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Raccoon

[Raccoon] Totem type: Cunning
Description: Raccoon is a survivor. He lives on the fringes of society, and has learned well the need to adapt. Though normally content to leave others alone, Raccoon is a fierce fighter when pressed. Raccoon teaches his followers stealth, the skills of survival, and the ability to use their claws more effectively than other Garou. Followers of Raccoon lso gain the Gift: Cooking.
Totem Ban: Raccoon asks that his followers leave small shiny objects in the deepest woods for him to find.
Current packs: None
Former packs: Crossing

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Rat

[Rat] TRIBE: Bone Gnawers
Totem type: War
Description: Silent, quick, and crafty, Rat is a master of guerrilla warfare, survival, and camouflage, and knows well the truth of the old adage, "safety in numbers." Rat has taught many Garou these truths, who also find he is a fierce fighter when cornered. Packs that are chosen by Rat gain his Wisdom and his fierce determination, and are taught best how to bite. Rat Children also find it easier to slink through the night undetected. Bone Gnawers will aid any Children of Rat at any time, but will generally not risk their own lives for them.
Totem Ban: Rat asks that his Children never kill vermin.
Current packs: None
Former packs: Rush Hour, Invisibles

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Sphinx

[Sphinx] Totem type: Respect
Description: The mighty Sphinx is strong and cunning. She is able to defeat her foes in combat, though she prefers a battle of wits. Those who follow the Sphinx love enigmas and excel at quick thinking, and she will aid and increase their abilities in these areas. Puzzles cannot hide their secrets from the followers of the Sphinx. Garou following this Totem gain wisdom quickly.
Totem Ban: Followers of the Sphinx may never refuse a riddle contest, and gain or lose great amounts of Honor depending on the results of that challenge.
Current packs: None
Former packs: None

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Stag

[Stag] TRIBE: Fianna
Totem type: Respect
Description: The Master of the Wild Hunt, great Stag is the representation of the wild masculine power of nature. He is an ancient Totem, older than the Garou, and reprsents one of the fundamental aspects of life. He has taught the Garou their affinity with nature, and was perhaps instrumental in the breaking of the Impergium: he is associated with virility as well. Stag will appear to lost Garou at times to lead them out of danger, and during hard times to aid them in a crisis. Packs who are chosen by the Stag gain an increase in Honor and may tap into the wild will of nature that the Stag represents. Followers of the Stag also gain the skills necessary to survive in the wilds. The Fianna will always be well disposed toward a Pack of the Stag, as will the Faeries.
Totem Ban: Children of the Stag must always aid Faeries or their kin in need.
Current packs: None
Former packs: Samhain

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Stallion

[Stallion] Totem type: Respect
Description: Stallion is the male aspect of Pegasus. However, the Black Fury's long standing habit of sending away their male children has resulted in Stallion being largely unknown and unfollowed.Despite their rejection of him, he is loosely affiliated with the Black Furies although few of them will admit it and fewer still like it. As a result, packs that follow Stallion will receive no special favor from the Black Furies and might even be treated worse by them than they otherwise would be. Stallion is best known for speed and virility and he gives his speed to those that follow him and expects them to follow his lead in virility. Those in a pack that follows Stallion have their running speed doubled in both the realm and the umbra, very much like having Speed of Thought.
Totem Ban: At least one member of a pack that follows Stallion must always be actively seeking to producing offspring.
Current packs: None
Former packs: Unbidden

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Uktena

[Uktena] TRIBE: Uktena
Totem type: Wisdom
Description: Uktena is a dark, powerful, and quite ancient Totem. In the Umbra, Uktena surrounds its Children with a protective ward. Individuals favored by Uktena are taught secret lore and knowledge by it. In addition, Uktena directly teaches them a Gift every year. The Pack's association with Uktena causes other Garou to mistrust them and is the cause of many social difficulties in dealing with other Garou. They do, however, gain a bonus of Wisdom. Garou of the Uktena Tribe will treat the Pack as lost siblings.
Totem Ban: Uktena asks that its Children recover mystical lore, places, animals and objects from the Wyrm. (This often includes Magi and always includes Tremere.)
Current packs: None
Former packs: Moonshadow, Ouroborous

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Unicorn

[Unicorn] TRIBE: Children of Gaia
Totem type: Wisdom
Description: Unicorn is pure, powerful, strong and wise. It is a Totem of peace, harmony, and healing. Unicorn's Children gain its swiftness in the Umbra, moving at twice their normal speed across the shadowy landscape. The Childrn of the Unicorn find it easier to heal and harder to harm other Garou not of the Wyrm. The efficacy of all Gifts involving peace, healing, strength and protection is increased in the hands of a Child of Unicorn. Children of Gaia will always give aid, and will usually side with the Pack in any disputes. The Pack gains Wisdom Renown for being associated with such a wise Totem.
Totem Ban: Unicorn asks that her Children continually help and protect the weak, the helpless, the abused, and the exploited, but not to the extent of furthering or aiding the Wyrm.
Current packs: None
Former packs: Unity, Dreamrunners

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Weasel

[Weasel] Totem type: War
Description: Weasel is a fierce and relentless warrior. She prefers to dodge an opponent until she can sink her teeth deep into his neck. Followers of the Weasel are often regarded as reckless, as they are willing to fight almost anything, no matter what the odds. To help keep her warriors alive, Weasel offers potent Gifts. She teaches them her quickness, and also makes her chosen more potent in fights, sharpening their teeth as her own are sharp.
Totem Ban: Weasel requires her Children never show fear.
Current packs: None
Former packs: Seneca Falls, Prophecy, Suspects, Edge

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Wendigo

[Wendigo] TRIBE: Wendigo
Totem type: War
Description: Wendigo teaches the Garou about the wild tactics of the storm in battle. The Children of the Wendigo gain a great deal of Glory upon being chosen. Wendigo allows one of the Children in his Pack to be gifted with an awesome amount of Rage, and all of his Children may use their Rage with less chance of frenzy. The Wendigo tribe will not necessarily automatically trust Children of the Wendigo: it is often too wild and unpedictable for sound judgement.
Totem Ban: Wendigo asks that its Children always give aid to native peoples in trouble.
Current packs: None
Former packs: Heart of Winter

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Wind, East

[Wind] Totem type: Wisdom
Description: The Wind Incarna are abstract entities, incomprehensible to most Garou. They can only be communicated with in meditation or in the Umbra. Nonetheless, the Zephyr Stargazers, who created the Martial Art of Kailindo, have allied with them and have based many combat maneuvers on the wisdom gained from these spirits. The Wendigo have also been known to ally with them, especially the North Wind. The East Wind grants its followers extra Gnosis; it is also harder for them to frenzy and lose control.
Totem Ban: The Followers of the Wind must meditate for at least one hour per week, or the Wind will forsake them.
Current packs: None
Former packs: Whispers

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Winter Wolf

[Winter Wolf] Totem type: Wisdom
Description: Winter Wolf s the master of survival in harsh conditions. His domain consists of some of the harshest land in the world, and there he has managed to live as a king. He is very in touch with the Wyld; his animal nature is strong and cunning. He is as fierce as any creature can be, yet knows when a hunt should be left to more foolish creatures. He teaches his children how to endure in harsh conditions, granting them added Stamina and two points of Survival. He also shows his children the Wyld within them, granting them an increased affinity with beasts both within and without. The greatest gift of Winter Wolf, however, is strength of will, which he shares with his children.
Totem Ban: Winter Wolf asks that during the harsh months, food should be left out for those of his kin who did not find the proper rock under which to dig.
Current packs: None
Former packs: Summer Frost, Winter Solstice

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Wolverine

[Wolverine] Totem type: War
Description: Wolverine is among the most warlike of the Totem spirits. He is tireless in battle and shows no mercy to his foes. Though not the strongest of creatures, Wolverine will continue to fight long after the mightiest giant has fallen from exhaustion. The anger of the Wolverine makes him truly unmerciful, a trait many see as disturbing. Wolverine is always willing to teach his Children the ways of combat, giving them the stamina to be as tireless in battle as their Totem. But Wolverine is not content with making doughty warriors of his Children; he must also share with them his fury. To do this, he shows them a scene from the heart of the Wyrm. After seeing this, the Children of the Wolverine know the cause of the spirit's anger and learn his Rage. Followers of Wolverine always have this Rage and can never lose the wolf.
Totem Ban: Wolverine requires that his followers always use Rage in combat. In addition, the Children of Wolverine may never show mercy to a foe.
Current packs: None
Former packs: None

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Wyvern

[Wyvern] Totem type: War
Description: The serpentine Wyvern is sometimes a herald of war and unrest, warning of approaching trouble. He despises the Wyrm greatly, and is not above using dirty tactics when doing battle with corruption. Many Silver Fangs consider Wyvern to be a somewhat savage totem, but his guidance is often popular among young, angry Fangs. He favors his children with gifts granting them greater perceptions and touching the elements of the Wyld.
Totem Ban: Wyvern hates seeing caerns defiled, and charges his followers to defend caerns whenever asked, even if the sacred sites belong to rival tribes or other Changing Breeds. Wyvern's followers may never "liberate" caerns from "lesser shapeshifters".
Current packs: Vigilant Rampart
Former packs: None

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Credits

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Last updated on September 29, 2000 / Leigh Ann Melloy / alix@io.com
URL: http://www.bastet.org/~alix/Garou/totems.html